Theory post 1: Setup

Regarding setup:

  • Elements of setup that have a mechanical impact on character creation can’t be skipped.
  • Elements of setup that empower other members of the group can’t be done away from the table.
  • Elements of setup that can have a continuous impact in play are harder to forget about.

Why do I care?

By enforcing certain behaviors, you can get players to communicate their expectations much better than by starting a game with “So, what do you expect?”

In toolkit games, the players need to communicate these things to one another.  

Since toolkit games can be used in multiple ways, they are easy to drift.  Thus, there also needs to be a way to keep the initial agreement salient.

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